Toward a Relativistic Game Engine
January 2, 2010An idea for a program I’ve wanted to write for some time now: a game with a physics engine that properly handles special-relativistic behavior.
This demo only shows length contraction (and not perfectly—you’ll notice that the sprites jump a little bit when there are abrupt changes in acceleration). I’m working on time dilation now, but it’s a much trickier problem. If you are a physics major / SR buff / at all interested please let me know—I need to talk to somebody who has a better sense of how all this is actually supposed to behave.
This sounds really interesting, and I'd be happy to help. I'm a chemistry major, but so long as we're just doing simple relativistic effects.
Leland von Kugelgen — January 2, 2010 @ 6:56 pm
Did you code that?
Ron Gejman — January 2, 2010 @ 8:54 pm
yes
Jacob Andreas — January 2, 2010 @ 8:55 pm
Neat. Color wars inspire you :p?
Ron Gejman — January 2, 2010 @ 8:56 pm
Hello, I am a physics undergraduate and I want to see relativistic games. Let me know how I can help.
HWL — May 14, 2010 @ 8:46 am