Toward a Relativistic Game Engine
January 2, 2010An idea for a program I’ve wanted to write for some time now: a game with a physics engine that properly handles special-relativistic behavior.
This demo only shows length contraction (and not perfectly—you’ll notice that the sprites jump a little bit when there are abrupt changes in acceleration). I’m working on time dilation now, but it’s a much trickier problem. If you are a physics major / SR buff / at all interested please let me know—I need to talk to somebody who has a better sense of how all this is actually supposed to behave.