jacob andreas [.net]

Toward a Relativistic Game Engine

January 2, 2010

An idea for a program I’ve wanted to write for some time now: a game with a physics engine that properly handles special-relativistic behavior.

This demo only shows length contraction (and not perfectly—you’ll notice that the sprites jump a little bit when there are abrupt changes in acceleration). I’m working on time dilation now, but it’s a much trickier problem. If you are a physics major / SR buff / at all interested please let me know—I need to talk to somebody who has a better sense of how all this is actually supposed to behave.

fine print

All content in public domain unless otherwise specified. Powered by prgmr, FreeDNS, Wordpress and vim.